Entry tags:
↠ world | the deal is rigged
THE UNDERTOW
a handful of dust
PREMISE
WE BEGIN AT THE END.
Every ghost story is, at its core, a tragedy: Someone died with something unfinished, and now they linger on, in the world but ignored by it, trying with the often-limited tools at their disposal to make the living understand them.
Sometimes, when that doesn’t work, they lash out in frustration, just so that people notice something is going on, but no matter how frightening the apparition, how violent the manifestation, there’s still a human being at the core of it.
Sin-Eaters understand this. They live in two worlds: the world of the living and the world of the dead. As they struggle to understand their own identity and the cultural heritage of Sin-Eaters who came before, they act as intercessors and speakers for the dead.
They help ghosts finish their unfinished business and laying tormented souls to rest. They come into a haunting and see not the monster making the walls bleed and lashing out at the living, but the frightened father who just wants his child back.
Every ghost story is, at its core, a tragedy: Someone died with something unfinished, and now they linger on, in the world but ignored by it, trying with the often-limited tools at their disposal to make the living understand them.
Sometimes, when that doesn’t work, they lash out in frustration, just so that people notice something is going on, but no matter how frightening the apparition, how violent the manifestation, there’s still a human being at the core of it.
Sin-Eaters understand this. They live in two worlds: the world of the living and the world of the dead. As they struggle to understand their own identity and the cultural heritage of Sin-Eaters who came before, they act as intercessors and speakers for the dead.
They help ghosts finish their unfinished business and laying tormented souls to rest. They come into a haunting and see not the monster making the walls bleed and lashing out at the living, but the frightened father who just wants his child back.
NAVIGATION
CREDIT | Geist: The Sin-Eaters is a tabletop rulebook from the World of Darkness system. I do not own it, I just enjoy playing in the world. Copy from the rulebook utilized for this is mostly for my reference and the reference of fellow players. |
no subject
There are no such things as monsters. But the truth is, there are. And they live—quite comfortably—among us.
Some stalk the night and the clubs, offering the kiss of immortality to those eager for the next high. Others serve and protect, leaning into rigid hierarchies that keep their beast in check; where they police themselves and their own.
Others woo humans past a hedge maze that has traded walls of leaves of the labyrinth of subways and underpasses. They leave something else behind, of course. In a world of instant messaging, data, and GPS, it's in their best interests to leave counterfeit goods to cover their tracks. It's a very human need to explain everything away, so the monsters use that to their advantage.
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