Entry tags:
↠ world | the deal is rigged
THE UNDERTOW
a handful of dust
PREMISE
WE BEGIN AT THE END.
Every ghost story is, at its core, a tragedy: Someone died with something unfinished, and now they linger on, in the world but ignored by it, trying with the often-limited tools at their disposal to make the living understand them.
Sometimes, when that doesn’t work, they lash out in frustration, just so that people notice something is going on, but no matter how frightening the apparition, how violent the manifestation, there’s still a human being at the core of it.
Sin-Eaters understand this. They live in two worlds: the world of the living and the world of the dead. As they struggle to understand their own identity and the cultural heritage of Sin-Eaters who came before, they act as intercessors and speakers for the dead.
They help ghosts finish their unfinished business and laying tormented souls to rest. They come into a haunting and see not the monster making the walls bleed and lashing out at the living, but the frightened father who just wants his child back.
Every ghost story is, at its core, a tragedy: Someone died with something unfinished, and now they linger on, in the world but ignored by it, trying with the often-limited tools at their disposal to make the living understand them.
Sometimes, when that doesn’t work, they lash out in frustration, just so that people notice something is going on, but no matter how frightening the apparition, how violent the manifestation, there’s still a human being at the core of it.
Sin-Eaters understand this. They live in two worlds: the world of the living and the world of the dead. As they struggle to understand their own identity and the cultural heritage of Sin-Eaters who came before, they act as intercessors and speakers for the dead.
They help ghosts finish their unfinished business and laying tormented souls to rest. They come into a haunting and see not the monster making the walls bleed and lashing out at the living, but the frightened father who just wants his child back.
NAVIGATION
CREDIT | Geist: The Sin-Eaters is a tabletop rulebook from the World of Darkness system. I do not own it, I just enjoy playing in the world. Copy from the rulebook utilized for this is mostly for my reference and the reference of fellow players. |
no subject
The dead are all around us. They walk beside us on the streets, reach out to us with invisible hands, shout their needs with voices we don’t hear. We turn away from the very thought of them, mumbling platitudes like “he’s in a better place” or “she’s at peace now.”
He’s not. She isn’t. He’s here, among us, trying desperately to make sure his children are looked after. She’s trapped in an endless labyrinth of gray stone, slowly leeching away into nothingness while the man who stole her life’s research goes unpunished. And so, when a grinning stranger with pale eyes and a broken-winged angel on his shoulder blows into town, they turn to him for help.
The dead are speaking. It’s time to listen.
"Death is a door. If you step out, who says you can't walk back in?"
— overheard at ᴛʜᴇ ᴇxɪᴛ
"Thing is, you always expect the bartender to be where he is, 24/7.
Things get interesting when the bartender flips the mat over, tells everyone
it's closing time, and goes out back for a smoke."
— overheard at ᴛʜᴇ ᴇxɪᴛ
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